AI Insights · Timothy · October 2023
Top 5 Cat Games on iOS in Colombia Q3 2023
Discover the performance trends of the top 5 cat games on iOS in Colombia during Q3 2023, including downloads, revenue, and active users.
In Q3 2023, the top 5 cat-themed games on iOS in Colombia exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s an in-depth look at each app's metrics, sourced from Sensor Tower.
My Talking Tom experienced a relatively stable trend in weekly revenue, peaking at around $55 in mid-July and ending the quarter at $39. Weekly downloads fluctuated, starting at around 1.7K in late June, dropping to a low of 414 in mid-September, and slightly recovering to 699 by the end of the quarter. Active users saw a decline from approximately 26.1K at the start to about 21.4K by late September.
My Talking Angela displayed a modest weekly revenue pattern, with peaks reaching $32 in mid-July and stabilizing at $10 by the end of September. Downloads started at 1.3K in late June, dropping to 229 in mid-September, and slightly recovering to 242 by the end of the quarter. Active users decreased from about 9.5K in late June to around 6.3K in late September.
My Talking Tom 2 saw a notable peak in weekly revenue at $97 in early July, ending the quarter at $10. Downloads started at 1.1K in late June, dropping significantly to 137 in mid-September, and slightly recovering to 182 by the end of the quarter. Active users also saw fluctuations, starting at approximately 12.9K in late June, dipping to 8.6K in mid-September, and recovering to about 10.6K by the end of September.
My Talking Angela 2 had a relatively steady weekly revenue, peaking at $62 in late June and ending at $12 by the end of September. Downloads were consistent initially at around 792, then dropped to 178 in mid-September, and slightly recovered to 243 by the end of the quarter. Active users started at around 8.1K, declining to 5.5K in mid-September, and slightly recovering to 6.5K by the end of the quarter.
My Cat – Virtual Pet Games showed the highest weekly revenue among the top 5, peaking at $516 in early July and ending at $333 in late September. Downloads started at 816 in late June, dropping to 139 in mid-September, and slightly recovering to 168 by the end of the quarter. Active users also saw a decline from approximately 2.3K in late June to about 1.1K by the end of September.
For more detailed insights and data, visit Sensor Tower.